
The squad dynamics are a little improved, but it's so hectic it's like the last five seconds of a Rainbow Six Siege match are constantly looping-there is little time for the methodical setup that's so fun about that game.Īnd so far I've found only rare moments of silliness in Battlefield 5.
Battlefield 1 vs battlefield 5 series#
But the Battlefield series has not taken a new direction by any means. One I haven't mentioned yet is a reduction of starting supplies, which I like-running out of ammo is more common, but so are places to resupply, and it feels much more exciting to be handed an ammo pack by one of your support players. There are some good changes in Battlefield 5. Would be more fun if I could see a damn thing, though.
Battlefield 1 vs battlefield 5 windows#
Clearing houses is fun, or peeking out of windows to peck at each other from across the street. The other points are bases and depots with houses that are fun to demolish, but not much distinguishes one from another in my experience so far. There's a half-demolished railway loading bay with two levels and points on either end, creating a corridor players fight over eternally (think of the crashed airship in Giant's Shadow from BF1). The six capture points form two roughly parallel curves between the deployment areas. The snow in your face and busy environments make spotting once again essential, giving the scout players something to do other than camp and piss me off by headshotting me with their Kar98ks while I'm minding my own business. The HDR effects go so overboard they feel ridiculous-in reality one can see normally within a half-demolished house, even on a sunny day, but here looking outside is like pressing your eyes against a bulb. Like in BF1, interiors are so dark that I once spawned on a squadmate and turned around twice seeing nothing but blackness. The other stark contrast in Battlefield 5 is the actual damn contrast between indoor and outdoor spaces. The lack of any in-between makes it feel like a traffic jam-forward, stop, forward, stop-rather than a series of little journeys like it was in the older games. When Battlefield 5 is slow it's because it has halted. Vehicles are allocated efficiently from the map screen, a convenience that has felt like a loss since it was introduced. Gone are the long walks, the longer swims, and the goofing off. You begin life as a target and it can end seconds later with an explosive detonating in your face. That desire for 'cinematic' moments has, over the years, sped Battlefield up significantly. It's also partially just to be gruesome by more thoroughly acting out war and death. It worked at one point, as a teammate's screams drew my attention to them when otherwise I'd probably have kept my eyes down the scope of the medic's deadly semi-auto rifle. This is partially for fidelity's sake: DICE is attempting to diminish UI cues in favor of yelling and wriggling around. Yeah, you now have a button which allows you to raise your bloodied hand to the sky in despair and cry out, a stark contrast to the dumb sandbox of Battlefield 1942.
